Documentation

Your software

Houdini

iNodes nodes in Houdini, in a Copernicus context.

In Houdini, iNodes nodes live in Copernicus networks. Image and video models deliver their results there; 3D models, on the other hand, place their objects straight into your scene.

Find the nodes

In a Copernicus network, press Tab, then open iNodes. The nodes are sorted by category, then by model family.

Your scene as input

iNodes adds a special node to Copernicus to capture your scene: Layout Capture. It renders a camera with Houdini's viewport renderer, and its frames feed straight into an iNodes node. There's nothing to export.

  1. In your Copernicus network, press Tab, open iNodes, then choose Layout Capture, at the bottom of the list.
  2. In Scene, choose Objects or LOPs, then set the camera.
  3. Wire its output into an input of the iNodes node.

With Render on Generate, on by default, the capture is redone on every generation. On a video input, the iNodes node's Frame Start and Frame End decide which frames are rendered.

Where your results land

  • Images and videos: they stay in Copernicus. Each result arrives as a File node, in your iNodes node's network.
  • 3D models: they land straight in your 3D scene, like any object. iNodes files them in the iNodes_SOP object, under /obj, and picks the loader for the format: glTF, OBJ, Alembic, USD or FBX.

Everything else

The buttons are the same everywhere: see Anatomy of a node.

Updated 8 Nov 2026

Houdini | iNodes